R4670-MD1G
| Graphics Engine | ATI Radeon HD 4670 |
|
|---|---|---|
| Bus Standard | PCI Express x16 2.0 |
|
| Memory Type | GDDR3 | |
| Memory Size(MB) | 1024 | |
| Memory Interface | 128bit |
|
| Core Clock Speed(MHz) | 750 | |
| Memory Clock Speed(MHz) | 1600/1746 | |
| Memory Bandwidth(GB/sec) | 32 | |
| Texture Fill Rate(billion/sec) | N/A | |
| DVI Output | 1 | |
| D-SUB Output | 1 | |
| TV-Output | N/A | |
| HDMI-Output | 1 | |
| VIVO(Video-in/out) | N/A | |
| DisplayPort | N/A | |
| HDTV Support | Y | |
| HDCP Support | Y | |
| HDMI Support | Y | |
| Dual-link DVI | Y | |
| Display Ouput(Max Resolution) | 2560x1600 | |
| RAMDACs | 400 | |
| DirectX Version Support | 10.1 |
|
| OpenGL Version Support | 2.1 | |
| CrossFire Support | Y | |
| SLI Support | N/A | |
| 3-way SLI | N/A | |
| HyperMemory Tech. | N/A | |
| TurboCache tech. | N/A | |
| Card Dimension(mm) | N/A | |
| Weight | N/A | |
| GPU Features | ‧Fully DirectX 10.1 compliant, including full speed 32-bit floating point per component operations ‧Shader Model 4.1 geometry and pixel support in a unified shader architecture ‧32-and 64-bit floating point processing per component. ‧High performance dynamic branching and flow control. ‧High dynamic range rendering with floating point blending, texture filtering and anti-aliasing support. ‧16-and 32-bit floating point components for high dynamic range computations. ‧Full anti-aliasing on render surfaces up to and including 128-bit floating point formats. ‧Support for OpenGL 2.1 ‧Anti-Aliasing Filtering ‧Temporal anti-aliasing ‧2x/4x/8x/16x modes ‧Up to 128-tap texture filtering ‧Acceleration Features ‧Works with any single- or two-channel data format ‧New vertex cache and vertex fetch design, to increase vertex throughput from previous generations ‧Up to 8k x 8k textures, including 128-b/pixel texture are supported. ‧High efficiency memory controller
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